Download 3D Artist

Here is a digital version of my resumé for your convenience. I have provided it in three different formats. To the right is an Adobe PDF file and a Microsoft Word document, below you will find a HTML version to gain a quick understanding of my skills and experience.

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3D Artist Resumé

MIC MARVIN

  Technical 3D Artist
(425)405-5073 • mic@micmarvin.com


SKILLS

 
  • Rigging, Skinning and Modeling
  • Autodesk Maya
  • Autodesk 3DS Max
  • Texturing
  • Scripting (MAX, MEL, Python)
  • Adobe Photoshop
  • Pixologic Zbrush
  • Engines (LithTech, Unity3D, Torque)
  • Technical Writing


SELECT EXPERIENCE

 

FREELANCER

VARIOUS

2014 – Present

 

TECHNICAL ARTIST

WB GAMES, BOTHELL, WA

2009 – 2012

Formerly Snowblind Studios, now merged with Monolith Productions. Involved in Lord of the Rings: War in the North (action RPG), Guardians of Middle-Earth (MOBA), Middle-Earth: Shadow of Mordor (action RPG). Rigged and skinned custom skeletons for player characters (champions), NPCs (minions, enemies); wrote and maintained scripts to improve workflow for animators and character artists; developed working procedures and pipeline for the art teams; troubleshooted technical bugs and issues encountered in the art pipeline using JIRA; contributed daily to team wiki with technical detailed processes and art requirements in Confluence. Also used Maya, 3DS Max, LithTech, Visual Studio, Perforce.

 

3D GENERALIST

SOCIALMUD.COM

2012 – 2013

Developed an indie PHP-based adventure RPG. Modeled and implemented large terrain environment using World Machine application; designed UI and general graphics. Also used Maya, Photoshop.

 

3D CHARACTER ARTIST

DOPPELGANGER, SAN FRANCISCO, CA

2007 – 2009

Modeled and textured male and female human characters and ancillary props (apparel, accessories, interior set decorations, Vespa scooter) for vSide, a social MMO based in a 3D virtual world that focused on character customization, socializing, and entertainment. Used 3DS Max, Torque Engine, Photoshop.


EDUCATION

 

Bachelor of Arts in Visual-Effects and Animation

ACADEMY OF ART UNIVERSITY San Francisco, CA

2007

 

Coursework in Computer Graphics and Art

SADDLBACK COLLEGE Mission Viejo, CA

2000 – 2002