Gallery Remix 3D

Remix 3D

Remix 3D was a Microsoft platform designed to make 3D content accessible to a broad audience, allowing users to upload, share, and remix 3D models for use across creative tools such as Paint 3D, Mixed Reality experiences, and other Microsoft applications. I worked on the project as a Technical Artist, supporting a large-scale content pipeline that handled thousands of assets created by artists and users around the world.

  • Pipeline Optimization
    Maintained and optimized the existing art ingestion pipeline, diagnosing and resolving issues encountered by artists and producers on a daily basis. By restructuring the pipeline and removing redundant processing steps, I helped reduce overall overhead by approximately 30%, a huge win!
  • Artist-Focused Tool Development
    Developed artist-friendly tools in Python to streamline common workflows and reduce manual effort. I worked closely with artists to understand their day-to-day challenges, translating those needs into practical tools that significantly reduced workload and iteration time.
  • Problem Solving at Scale
    Supported a live production environment where reliability and consistency were critical. This involved troubleshooting asset issues, improving validation processes, and ensuring that incoming content met technical requirements for downstream use across multiple platforms.
  • Cross-Team Collaboration
    Collaborated closely with artists, producers, and engineers to keep the pipeline running smoothly, balancing technical constraints with usability and creative needs. Clear communication and rapid iteration were key to maintaining momentum on a content-driven platform with a wide user base.

Working on Remix 3D provided hands-on experience with large-scale content pipelines and reinforced the importance of automation, clear tooling, and artist-centric design. The improvements made during this project helped create a more robust and scalable system capable of supporting both internal teams and a global creative community.

Remix3d.com


Click the Thumbnails Below For a More Detailed View of the Project I Worked On

Remix3D Holiday Commercial Remix3D Holiday Commercial
3D Accessibility With Remix3D 3D Accessibility With Remix3D
Microsoft Paint3D and Remix3D Microsoft Paint3D and Remix3D

Remix 3D


Pipeline and Workflow

The Remix 3D content pipeline used Autodesk ShotGrid as the central system for managing a large catalog of 3D assets and their associated metadata. ShotGrid tracked both production data and customer-facing information such as titles, descriptions, background colors, and publishing state, ensuring consistency across Remix 3D and its integration with other Microsoft products like Office and Paint 3D.

To support a global audience, all customer-facing metadata was maintained in twelve supported languages. I helped maintain a Python-based pipeline that exported metadata from ShotGrid for localization, re-ingested completed translations, validated updates, and synchronized the latest approved data back into ShotGrid before publishing assets to the Remix 3D online catalog.

As the platform evolved, I updated and maintained this pipeline to accommodate API changes and new requirements. This included improving schema structure and refining change-tracking logic so that only modified data was processed and propagated, reducing redundant work and keeping the pipeline efficient, scalable, and reliable.

Several different technologies came together to create Remix3D.


Custom Tools

To support rapid content requests from partner teams, I developed a Colorways Creator tool in Python using Tkinter. The tool was created in response to a request for large sets of simple 3D primitives and alphanumeric characters, where the only variation between assets was color. What began as a small set of gray models quickly expanded into a need for unlimited color variations, making manual duplication impractical.

The Colorways Creator provided a simple GUI that allowed users to select a directory of existing assets, choose a target color using an integrated color picker, and process the entire set with a single action. Leveraging the Autodesk FBX SDK, the tool opened each model, extracted its texture, applied a hue and saturation shift to match the selected color, repackaged the asset with the updated texture, and saved it with a new name. Progress feedback and detailed logging made the process transparent and easy to monitor.

This tool dramatically reduced turnaround time for color variant requests and removed the need for manual artist intervention. By automating a repetitive task into a self-service workflow, it enabled teams to generate large volumes of consistent, color-accurate assets on demand, improving efficiency while maintaining quality and consistency across the Remix 3D catalog.



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