Details of Low Polygon


Maps

Assorted Characters

These characters were modeled for fun with an emphasis placed on using as few polygons as I could while still staying on model. The original designs come from various sources such as: tutorials, video games and comics.

I modeled, then rigged and posed them within Maya. The textures consist of only diffuse maps which were created exclusively in Photoshop.



Scooter Prop

While working for Doppelganger on a project called vSide, I modeled several low poly props. This scooter is an example of where I came up with an idea and executed on it. For this piece I was responsible for:

  • Modeling: very tight budget with many limitations
  • Texturing: single diffuse texture map
  • Integration: added asset into the Torque engine

The process of taking an art asset as simple as a prop all the way through the art pipeline was very satisfying.

Scooter